Loudtalks — internet walkie talkie

iPhone performance in Bubblemark

By Alexey Gavrilov on September 24, 2007

From all benchmarks at bubblemark.com iPhone is only capable to complete dhtml one.

Here are the results compared to Safari 3.0.3 (Windows) running on my laptop.

iPhone JavaScript performance

Note that iPhone framerate is capped at 27 fps, which is probably reasonable to keep it stable. iPhone JavaScript performance in this test is roughly equivalent to Pentium M running at 66 MHz and approximately 1/10 of the laptop running in a power saving mode. Developers beware!

Here are the numbers used in the chart:

Pentium M 1.7 GHz
Safari 3.0.3 (Windows)

1 - 96 fps
8 - 93 fps
16 - 92 fps
32 - 62 fps
64 - 30 fps
128 — 10 fps

Pentium M 1.7 GHz @ 600 MHz
Safari 3.0.3 (Windows)

1 - 96 fps
8 - 90 fps
16 - 65 fps
32 - 26 fps
64 - 10 fps
128 — 3 fps

Apple iPhone (ver. 1.0.2)

1 - 27 fps
8 - 22 fps
16 - 9 fps
32 - 3 fps
64 - 1 fps
128 - <1 fps

Share this!
These icons link to social bookmarking sites where readers can share and discover new web pages.
  • Digg
  • del.icio.us
  • StumbleUpon
  • Reddit
  • Technorati
  • Furl
  • Slashdot
  • BlinkList
(categories: Technology, Solutions box)

3 Comments »

  1. I just ran the test on my ipod touch, these are the results:
    1 - 35 fps
    8 - 23 fps
    16 - 9 fps
    32 - 3 fps
    64 - 1 fps
    128 -

    Comment by Webjockey — October 27, 2007 @ 9:29 pm

  2. How do we measure FPS on iphone? I wanted to test the performance my app is getting?

    Did not find any thing obvious.

    Comment by Neeraj — March 12, 2009 @ 8:28 pm

  3. iPhone 3G Fullscreen Test:

    1Ball - 82 fps
    8 Balls - 45 fps
    16 Balls - 25 fps
    32 Balls - 12 fps
    64 Balls - 8 fps
    128 Balls - 2 fps

    Comment by Frank Lin — July 17, 2009 @ 2:26 am

RSS feed for comments on this post. TrackBack URI

Leave a comment