iPhone performance in Bubblemark
From all benchmarks at bubblemark.com iPhone is only capable to complete dhtml one.
Here are the results compared to Safari 3.0.3 (Windows) running on my laptop.

Note that iPhone framerate is capped at 27 fps, which is probably reasonable to keep it stable. iPhone JavaScript performance in this test is roughly equivalent to Pentium M running at 66 MHz and approximately 1/10 of the laptop running in a power saving mode. Developers beware!
Here are the numbers used in the chart:
Pentium M 1.7 GHz
Safari 3.0.3 (Windows)
1 - 96 fps
8 - 93 fps
16 - 92 fps
32 - 62 fps
64 - 30 fps
128 — 10 fps
Pentium M 1.7 GHz @ 600 MHz
Safari 3.0.3 (Windows)
1 - 96 fps
8 - 90 fps
16 - 65 fps
32 - 26 fps
64 - 10 fps
128 — 3 fps
Apple iPhone (ver. 1.0.2)
1 - 27 fps
8 - 22 fps
16 - 9 fps
32 - 3 fps
64 - 1 fps
128 - <1 fps
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I just ran the test on my ipod touch, these are the results:
1 - 35 fps
8 - 23 fps
16 - 9 fps
32 - 3 fps
64 - 1 fps
128 -
Comment by Webjockey — October 27, 2007 @ 9:29 pm
How do we measure FPS on iphone? I wanted to test the performance my app is getting?
Did not find any thing obvious.
Comment by Neeraj — March 12, 2009 @ 8:28 pm
iPhone 3G Fullscreen Test:
1Ball - 82 fps
8 Balls - 45 fps
16 Balls - 25 fps
32 Balls - 12 fps
64 Balls - 8 fps
128 Balls - 2 fps
Comment by Frank Lin — July 17, 2009 @ 2:26 am